How XCOM 2’s Procedurally Generated Maps Keep You Guessing
The words procedurally generated spark the idea of endlessly interchangeable combinations of parts linked together in hundreds of different ways, creating something unique that may never be seen again. At its heart, that’s not terribly far off the mark, but as Firaxis Games discovered during the production of its 2012 reboot, XCOM: Enemy Unknown, there’s a gulf between random and procedural. And traveling from Enemy Unknown to XCOM 2 has meant discovering how to bridge that long divide.
Much of that learning process took shape during the development of Enemy Unknown – so much that it simply couldn’t be shaped and applied alongside the project’s already hefty development. Fortunately for us, those lessons are finally ready to be applied to XCOM 2’s shining white alien-built megacities, rugged forests, deserts, and snow-capped wildernesses (among other settings) that will serve as the battlefields in humanity’s war against the aliens’ occupying force.
from IGN Video Games http://ift.tt/1FxKT27
rgh–
Make Money Online posting articles, videos like this
How XCOM 2’s Procedurally Generated Maps Keep You Guessing
Make Money Online Blogging
Learn How To Make Money Online Blogging
from WordPress
via
rgh--
No comments:
Post a Comment